
Whilst talking to the team at EGX this year, I also learned that they will be adding a detailed encyclopedia to the game, further adding to the factual side of this incredible strategy experience. This is honestly such a great addition to the game and really elevates the overall experience. But during missions, we are narrated to by a much calmer voice, who educates us on the ants and their surroundings as if we were a part of a nature documentary. trees to attack invasive species like fire ants and ghost ants in the phillipines. 2 will ants in the bridge be counted as lost and new ants will be spawned. I wish Empires Of The Undergrowth Difficulty modes, more ant variety. 1 will enemy ants and/or creatures be able to cross bridges. In the Formicarium, we get the humourous tones of two scientists experimenting with a new breed of ant, albeit one is very much like a child and likes to torture the poor creatures during trials. Empires of the Undergrowth > General Discussions > Topic Details. Elevating this experience even more, is the voice acting that narrates the gameplay, with two distinct styles. One great example of this is the leafcutter ant which must venture out into the harsh jungle terrain to gather leaf's whilst dealing with the various threats in the external habitat ranging from locusts to the deadly whip spider and even other ant species' such as army ants. The experience is then elevated by using your ants to complete missions through behaviours that they would display within their colony, depending on their species.

The gameplay, as mentioned above, can only really be described as fantastic, using a style similar to that of games like dungeon keeper, where you build your nest underground by excavating the area around you to create building space for your colony.
